

In between the chasms are carts on pulley systems.Īt this point, you will still be separated, so head to the path on either your left or your right. You and your partner will end up in the Deep Dungeons facing a chasm that goes all the way down. Pull the levers down to open the gates and you’ll proceed to the next section. Continue going down the path until you see another lever. Once your doors open, you will be lead to a corridor where you will finally see each other, albeit with a fence between you. Glyph corresponds to caltrop – hexagon – square. One combination goes left triangle – hexagon – crescent moon, while the other goes caltrop – hexagon – square. Place the lock pieces into your respective doors and communicate the shapes to each other again to open the locks. Navigate your way through the paths in this section and you will find another set of concentric shapes and another door. You will also be able to see other lock pieces along the way as it leads you to another section of the prison. You can light up the other torches and braziers along the path. The doors will then open up and you’ll both be able to pick up a torch. Attach the missing wheel to complete the lock. One combination goes diamond – pentagon – circle, while the other goes lightning – trapezoid – half circle. Communicate these shapes with each other as these will solve both of your doors’ locks. Within each of your rooms, you will once again see three shapes arranged in a concentric pattern. Place the lock pieces back into your respective doors. Both of you will now see another door with a 3-combination lock, but one of the pieces has been detached, which can be found either on the floor or on a table near it. Once both of you get through the timed door, you’ll end up in another section of the prison. Once the lever is pulled, you only have a few seconds to get to the door as it slowly closes back down again, so make sure to sprint to the door quickly You can start moving to the door while it is still opening up. At this point, you and your partner are still in different prisons. Both of you will find a lever mechanism that opens a door on a far end of a hall. Follow the prompts to navigate the area as you need to jump and crouch to get through obstacles. This will open up a locked door on both of your ends. From left to right, the combination goes: star – triangle – circle. Simply communicate the shapes to each other, with the player on the combination lock scrolling through the shapes to match the right ones. First glyph corresponding to star – triangle – circle.

One player will see “We are the sum…” and a door with a 3-combination lock with symbols, while the other will see “… of our parts” and another cell with shapes a star within a triangle (pointing right) within a circle. Inside, you will see small cells with messages. You both need to go to the middle section of the prison and find the doors that will open up. Though both of you are in prison, you’ll be in different prisons so you won’t see each other yet. The prison door opens up and you get to test the walkie-talkies and talk to each other. You and your partner wake up in a prison cell with your walkie-talkie on hand. We will be dividing the chapter guides section by section to make them easier to follow along, and we’ll also try our best to talk through both players’ perspectives. If you are familiar with the previous We Were Here games, the controls and mechanics are fairly similar. The first area of Chapter 1 will serve as a tutorial stage for you and your partner to learn the basics of the game.

#CARDINAL CHAINS WALKTHROUGH HOW TO#
How to Solve We Were Here Forever Chapter 1 Puzzles (Part 1) This guide will cover the solutions to Chapter 1’s Prison Cells to the Dial Rooms. It is a co-op puzzle game where two players have to help each other out in solving puzzles while navigating through mazes and obstacles within a castle. We Were Here Forever is the fourth installment of the We Were Here series.
